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Recent Entries:

28/06/21 ( 02:59:30 )
The Finish Line!

03/11/20 ( 20:38:58 )
Rest in Peace, Flash!

11/10/20 ( 16:55:23 )
Onslaught update

14/02/18 ( 02:33:13 ) - 2 Months later... #coding

...I am back in action. I really feel like I needed this break to recharge my batteries.

So, today was both fruitful and not, because when trying to get some bigger files done, I noticed again that I will have some big rewrites incoming, basically replacing the implicit MovieClip base with an explicit class that more resembles a GUI?

I will have to think about how I can pull out the good things that I still can use even though the Unreal Engine is not really as much movie-based, in the sense of how Flash allowed of nesting of movies. Basically you could always LOAD a movie that contains sub-movies that are all inherited from one thing, and all contain methods that can be used staticly / globally / relatively. This system does not really work in UE - so I will have to think about a way to make this work.

It will probably be doable, but at some point later this year, the progress display will make no sense, as I will no longer be dealing with the remaining code, but rather be writing things from scratch or rearranging things so they make more sense in the Unreal way - basically getting no code progress done - this is where video updates will come in handy where I can explain the issues and possible solutions.

Have a nice rest of the week, and HAPPY VALENTINES!

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Comment by Chris:

Great to hear it’s on track, so excited about this project!

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