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22/03/18 ( 22:42:01 ) - Upgrade bars <3 #coding

Another POC because I am pretty happy with the result :)



This will be displaying the current state of the corresponding value (damage / range / rate) - and it will work like it did "back in the day" - so there are 5 divisions indicated by their max value in numerics and with linear scaling on the way - per division.

I added some screenshots of the original flash game to show that I am doing my best to keep the functionality and style as close to the original as I can. At some point later I will go through all the assets and make them even more similar/better, e.g. replace the plain color with a gradient like in the original :)

After only seeing blueprints and nothing happening on screen I am very happy to finally be able to see and present something, so this is why there are a lot of POCs lately.

This might be the last one as the GUIs are almost done and there is not much to show left, I guess. Maybe when I am implementing the turrets? That will be some work :D

Have a nice rest of the month!

Chris

13/03/18 ( 16:15:29 ) - GUIs are in progress #coding

This week has been pretty fruitful, behind the scenes. I have been adding GUIs to the game, so at the moment I am dealing with the small menu window, which brought to my attention that I had to re-create the circular upgrade gauges.
They were realized with fancy MovieClips before, and I have to work on animations, but for now they will be static images that are calculated on the fly.

Here is a little proof of concept, I added some sliders to the general tab so I can debug the values, filling and coloring. It is fine for now, more detailed UV maps will be added later so it will be a seamless ring of color when updated fully.



Soon I will be done and continue implementing the existing functions, many of which need this menu window to write their values - especially the turrets ---- looking forward to that :D

Stay safe

Chris

comments: 1

05/03/18 ( 21:20:01 ) - Credit where credit is due #coding

So while I am committing the files being done, here is a little something to keep the hype going.

I added the little credit animation that only was shown when you played on the very home page, or on the static page now.

Sadly the default linked version is in debug mode so these credits are skipped. They will not be for the version I am creating :)



Ignore the main menu for now, this is intense WIP, but so far I am happy with how it is reacting.

Have a wonderful month of march :)

Chris