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02/01/19 ( 20:00:48 ) - Scary Changes (Yes Clickbait) #coding #music

Happy New Year!

For both my biggest coding and music projects I will follow a very good friend's advice and do the following for a month or two, or three (my schedule shifts the concepts of time, a lot):

- Coding - Onslaught -

I will step back from the blueprint-only approach which started in me priding myself in the ability of using blueprints and hating literally copying the code into C++ which is a technical possibility.
Still I designed literally everything to be absolutely identical to the code, out of respect, and it will stay this way for at least the first release(s) - I might develop a version that has things I deem valuable as feature or maybe even big fixes, but for the first version I want it to be as close as possible to the original, because that is what it was. Close to perfect, and a gem of its time.

I will start fresh with this project [not throwing anything away, I will take use of some important blueprints later down the line for the implementation], I will implement the core code in C++ and by doing so basically literally copy the code and do small adjustments if needed for the code aspect of it, but I assume I will really be able to use 95% of what Gaby wrote. And I will have to design the GUIs (but I need to do that anyway).

If these three months get me further into the implementation, I might go through with going there full force. As I want to make it as true to its roots as possible, recoding everything into a new system does not really do what I intended to do, I just make more work for myself and I delay the process of keeping the ball running because I have to recreate everything manually (and not just GUIs and some actors).

TL;DR: I will pause development on what is the current blueprint game in progress and start fresh with a C++ based version (still allowing blueprints, but the main code will be in C++) which will allow me to re-use most of the original code, more or less. I expect much more and faster results, especially to show off things that and how they work. However this means that there will be a kickstarting time of no updates. We will see :)

- Music - Undertale -

I will step back - you could say leap back. My initial plan was to go through each and every song and remake / play it in some way as "my own". The more I tried imagining myself doing this with the first song, I realized that this would not really actually be what I thought it would do - do justice to what is the epic soundtrack of Undertale - but it would be (if I succeed at recreating the soundtrack) not really much better than all the people who re-upload the MP3 with some hastily crapped together gameplay footage [well I have that already but that is besides the point].

I think it would be more true to myself as an artist and more respectful to the original art pieces to actually choose my battles here. I will invest a lot of time into finding pieces that click with me, either musically or rhythmically. This will most certainly not result in what I hoped myself to achieve - replaying / redoing the whole soundtrack - which would be an endeavour of investing a YEAR - given that I release ONE VIDEO PER WEEK - which coincidentally does not allow for much creative spirits to thrive.

I think it will result into something that satisfies my pride more than my completionist desires to "do the whole thing" - I have no idea where that idea came from, not even the most talented and featured artists do the whole thing [except for the one shot things like the drum-along by 8bitdrummer ;) ].

TL;DR: I got lost in wanting to bite off more than I can chew and will step back to focus on things that will be fewer in numbers but greater in enjoyment, both for me and the ones listening to the results. This also means, like the coding topic, that the first month(s) will be planning and attempting with close to zero results, unless I get really lucky and inspired.

Thanks for your support. And if it is only you two people reading, that still is worth it to me :)