EN_US
<< December 2017 >>

 
 
 
 
1
2

4
5
6
7
8
9

11
12
13
14
15
16
17

18
19
20
21
22
23
24

25
27
28
29
30
31



10/12/17 ( 13:51:09 ) - Progress of one month #coding

Alright, so it seems that one month has passed since I started porting Onslaught to the Unreal Engine.

Just today, I updated the file counts to properly reflect the actual code base that I am dealing with, by removing third party classes that I can not or will not use. From around 16% progress before, we jumped to a solid 20%. So given that, we can expect the game to be fully ported in 4 months ---

However, there still exist things that need to be done after the fact, if I do not do them on the way there:

* testing (modular?)
* implementation of savegame features [replacing the SharedObject implementation] - estimated time - approx 24 hours

Some things that might go into a separate branch maybe

* removing redundant declarations that just hand forward accessible methods [GameManager, which I just finished, has tons of those]
* check for unused methods and remove them
* apply best practices methods I know from java - too many things to list here, maybe too hard to find, we will see

So, it is unclear how much time I will spend when I am done with the pure code.

But I see the big class "Turret" still waiting in line - oh and I will have to do the GUIs and the actual turret actors. This will need designing and/or a way of getting the sprites I have now into this system. And I fear a decent number of things will not work out of the box - and I am not a designer :O

Anyway, I will get this done, I am pretty pumped still, and dedicated to get this done. Maybe I will do motivational streams where some ppl might watch and get hyped on the way? Who knows ^^

Sub to the channel that owns the video linked on the 3rd of December for updates on that. Or check my twitter :)

That's it for today, talk to you later. Have a Christmas-y Chrismas!